The Computer Games Design course introduces students to all the processes involved in the design and construction of computer games. Unlike some other courses, it does not just focus on one aspect. It covers the art and design aspects as well as the construction and development aspects of computer games. Students will be involved from the initial idea generation to making the final game. They work both individually and as part of a team.
You can watch a short presentation about the course below.
The focus of the course is not on programming, hardware, or software training. Its main focus is on creativity, innovation, ideas generation, drawing and design, critical thinking, problem solving and passion for games. Yes, you will use wide range of software packages; yes, you will do coding; yes, you should know something about the gaming hardware. But all because you want to bring your creative game design ideas to life. There is a fine balance between theory and practice in this course.
Course Structure
The course takes three years. Each year is divided into two semesters. Each semester lasts twelve weeks. In each semester students study three modules.
You can see below which modules are studied at what level and in which semester.
Year One ( level 4)
Semester 1 | Semester 2 |
Games Design in Context | Games Design Strategy & Process | |||
3D Level Design | Introduction to 3D Modelling | |||
Visual Development | Interactivity for Games |
Year 2 (Level 5)
Semester 1 | Semester 2 |
Serious Game Design | Immersion & Atmosphere in Games | |||
Advanced Level Design | Team Production | |||
Audio for Games design | 3D Production |
Year 3 (Level 6)
Semester 1 | Semester 2 |
Major Project: Game Design |
Product, Pitch & Presentation | Professional Development | ||
Interactive Media Experimentation | Creative Media Practice |